built: 2023.07.08 09:31:13

Search: "{CANNON}"

Pilots

i # 4 uIG-88B 61
{3 3 5 3
aelb ESCCBImt Advanced Droid Brain After you perform an attack that misses, you may perform a bonus C attack.
. . 2 uuGeonosian Prototype 38
~2 1 5 3
alr=>a MMCCZmn Networked Aim While you perform a M or C attack, you may remove 1 tractor token from the defender to reroll up to 2 attack dice.
s # 5 uSerissu 40
{2 3 3 1
felr Em Weapon Hardpoint While a friendly ship at range 0-1 defends, it may reroll 1 of its dice.
s # 4 uGenesis Red 31
{2 3 3 1
felr Em Weapon Hardpoint After you acquire a lock, you must remove all of your focus and evade tokens. Then, gain the same number of focus and evade tokens that the locked ship has.
s # 3 uLaetin A'shera 30
{2 3 3 1
felr Em Weapon Hardpoint After you defend or perform an attack, if the attack missed, gain 1 evade token.
s # 3 uQuinn Jast 31
{2 3 3 1
felr Em Weapon Hardpoint At the start of the Engagement Phase, you may gain 1 disarm token to recover 1 g on 1 of your equipped upgrades.
s # 3 Tansarii Point Veteran 29
{2 3 3 1
felr Em Weapon Hardpoint The defeat of Black Sun ace Talonbane Cobra by Car'das smugglers turned the tide of the Battle of Tansarii Point Station. Survivors of the clash are respected throughout the sector.
s # 2 uInaldra 30
{2 3 3 1
felr m Weapon Hardpoint While you defend or perform an attack, you may suffer 1 d damage to reroll any number of your dice.
s # 1 Cartel Spacer 27
{2 3 3 1
felr m Weapon Hardpoint MandalMotors' M3-A "Scyk" Interceptor is purchased in large quantities by the Hutt Cartel and the Car'das smugglers due to its low cost and customizability.
s # 1 uSunny Bounder 27
{2 3 3 1
felr m Weapon Hardpoint While you defend or perform an attack, after you roll or reroll your dice, if you have the same result on each of your dice, you may add 1 matching result.
s # 0 uG4R-G0R V/M 28
{2 3 3 1
aelr m Weapon Hardpoint After you defend, each other ship at range 0 suffers 1 c damage.
w - 6 uPoe Dameron 61
{3 2 4 3 1`
flb EXAmnt Weapon Hardpoint After you perform an action, you may spend 1 g to perform a white action, treating it as red.
w - 6 uPoe Dameron 55
{3 2 4 3 2`
flb EXAmnt Weapon Hardpoint After a friendly ship at range 0-2 performs an action during its activation, you may spend 2 g. If you do, that ship may perform a white action, treating it as red.
w - 5 uEllo Asty 53
{3 2 4 3
flb EXAmnt Weapon Hardpoint After you reveal a red Tallon Roll [ : or ;] maneuver, if you have 2 or fewer stress tokens, treat that maneuver as white.
w - 5 uNien Nunb 54
{3 2 4 3
flb EXAmnt Weapon Hardpoint After you gain a stress token, if there is an enemy ship in your { at range 0-1, you may remove that stress token.
w - 4 Black Squadron Ace 46
{3 2 4 3
flb EXAmnt Weapon Hardpoint During the Cold War, Poe Dameron's Black Squadron conducted daring covert operations against the First Order in defiance of treaties ratified by the New Republic Senate.
w - 4 uC'ai Threnalli 46
{3 2 4 3
flb EXAmnt Weapon Hardpoint After you fully execute a maneuver, if you moved through a friendly ship, you may perform an e action.
w - 4 uKare Kun 47
{3 2 4 3
flb EXAmnt Weapon Hardpoint While you boost, you may use the [1 4] or [1 6] template instead.
w - 4 uTemmin Wexley 49
{3 2 4 3
flb EXAmnt Weapon Hardpoint After you fully execute a speed 2-4 maneuver, you may perform a b action.
w - 4 uTemmin Wexley 53
{3 2 4 3
flb EXAmnt Weapon Hardpoint At the start of the Engagement Phase, each friendly T-70 X-wing at range 0-3 may gain 1 strain token to flip its equipped n upgrade. If it does, that ship gains 1 calculate token.
w - 3 uJessika Pava 51
{3 2 4 3 1`
flb XAmnt Weapon Hardpoint While you defend or perform an attack, you may spend 1 g or 1 non-recurring g from your equipped A upgrade to reroll up to 1 of your dice for each other friendly ship at range 0-1.
w - 3 uJoph Seastriker 46
{3 2 4 3
flb EXAmnt Weapon Hardpoint After you lose 1 shield, gain 1 evade token.
w - 3 Red Squadron Expert 43
{3 2 4 3
flb EXAmnt Weapon Hardpoint Although the bulk of the Resistance Starfighter Corps is made up of young volunteers from the New Republic, their ranks are bolstered by veterans of the Galactic Civil War determined to finish what they started decades ago.
w - 2 uLieutenant Bastian 47
{3 2 4 3
flb XAmnt Weapon Hardpoint After a ship at range 1-2 is dealt a damage card, you may acquire a lock on that ship.
w - 2 uNimi Chireen 47
{3 2 4 3
flb XAmnt Weapon Hardpoint While you perform an attack, if the defender's initiative is higher than yours, you may change 1 blank result to a f result.
w - 1 Blue Squadron Rookie 41
{3 2 4 3
flb XAmnt Weapon Hardpoint The Incom-FreiTek T-70 X-Wing was designed to improve upon the tactical flexibility of the venerable T-65. The starfighter's advanced droid socket is compatible with a wide array of astromechs, and its modular weapons pods allow ground crews to tailor its payload for specific missions.
w - 1 uJaycris Tubbs 45
{3 2 4 3
flb XAmnt Weapon Hardpoint After you fully execute a blue maneuver, you may choose a friendly ship at range 0-1. If you do, that ship removes 1 stress token.
J @ 4 u"Rampage" 38
p2 1 8 0
filrR>a ECCmmn Rotating Cannons After you execute a speed 3-4 maneuver, you may choose a ship in your p at range 0-1. If you do, that ship gains 1 strain token, or 2 strain tokens if you are damaged.
J @ 3 uLyttan Dree 36
p2 1 8 0
filrR>a CCmmn Rotating Cannons While a friendly ship at range 0-2 performs an attack, if you are in the defender's £ or ¢, the attacker may reroll 1 attack die.
J @ 3 Onyx Squadron Sentry 35
p2 1 8 0
filrR>a ECCmmn Rotating Cannons The TIE/rb heavy, sometimes called the "brute," is designed for operational flexibility. Its heavy armor and capacity to house an integrated MGK-300 droid co-pilot make it an excellent patrol craft.
J @ 1 Carida Academy Cadet 34
p2 1 8 0
filrR>a CCmmn Rotating Cannons At Carida Academy, Imperial Navy cadets are taught to be ruthless and loyal, prioritizing victory over the lives of their comrades.
U + 4 uCaptain Cardinal 62
{4 1 6 6 2
flioj SXXCWWWm Linked Battery While a friendly ship at range 1-2 with lower initiative than you defends or performs an attack, if you have at least 1 g, that ship may reroll 1 f result. After an enemy ship at range 0-3 is destroyed, lose 1 g.
U + 4 uMajor Stridan 61
{4 1 6 6
flioj SXXCWWWm Linked Battery While you coordinate or resolve the effect of one of your upgrades, you may treat friendly ships at range 2-3 as being at range 0 or range 1.
U + 3 uLieutenant Tavson 64
{4 1 6 6 2`
flioj SXXCWWWm Linked Battery After you suffer damage, you may spend 1 g to perform an action.
U + 2 uLieutenant Dormitz 73
{4 1 6 6
flioj SXXCWWWm Linked Battery Setup: After you are placed, friendly small ships can be placed anywhere in the play area at range 0-2 of you.
U + 2 Starkiller Base Pilot 58
{4 1 6 6
flioj SXXCWWWm Linked Battery The Upsilon-class command shuttle serves as a base of operations for many of the First Order's senior officers and agents. Its powerful sensors and communications equipment allow them to orchestrate the spread of terror across the galaxy.
U + 1 uPetty Officer Thanisson 59
{4 1 6 6 1`
flioj SXXCWWWm Linked Battery During the Activation or Engagement Phase, after a ship in your { at range 0-2 gains 1 stress token, you may spend 1 g. If you do, that ship gains 1 tractor token.

Upgrades

n 6 uuCorsair Refit Add C, U, and M slots. Bonus Attack: Spend 1 ( to perform a C, U, or M attack.
n 0 Stabilized S-foils (Closed) Before you activate, if you are not critically damaged, you may flip this card.
Stabilized S-foils (Open) After you perform an attack, you may spend your lock on the defender to perform a bonus C attack against that ship using a C upgrade you have not attacked with this turn. Before you activate, if you are not critically damaged, you may flip this card.
n 0 Xg-1 Assault Configuration While you have exactly 1 disarm token, you can still perform C attacks. While you perform a C attack while disarmed, roll a maximum of 3 attack dice. Add C slot.
t # 1 uMist Hunter Add C slot.