i
|
#
|
4
|
uIG-88B
|
61
|
|
aelb
|
ESCCBImt
|
Advanced Droid Brain |
After you perform an attack that misses, you may perform a bonus C attack.
|
.
|
.
|
2
|
uuGeonosian Prototype
|
38
|
|
alr=>a
|
MMCCZmn
|
Networked Aim |
While you perform a M or C attack, you may remove 1 tractor token from the defender to reroll up to 2 attack dice.
|
s
|
#
|
5
|
uSerissu
|
40
|
|
felr
|
Em
|
Weapon Hardpoint |
While a friendly ship at range 0-1 defends, it may reroll 1 of its dice. |
s
|
#
|
4
|
uGenesis Red
|
31
|
|
felr
|
Em
|
Weapon Hardpoint |
After you acquire a lock, you must remove all of your focus and evade tokens. Then, gain the same number of focus and evade tokens that the locked ship has. |
s
|
#
|
3
|
uLaetin A'shera
|
30
|
|
felr
|
Em
|
Weapon Hardpoint |
After you defend or perform an attack, if the attack missed, gain 1 evade token. |
s
|
#
|
3
|
uQuinn Jast
|
31
|
|
felr
|
Em
|
Weapon Hardpoint |
At the start of the Engagement Phase, you may gain 1 disarm token to recover 1 g on 1 of your equipped upgrades.
|
s
|
#
|
3
|
Tansarii Point Veteran
|
29
|
|
felr
|
Em
|
Weapon Hardpoint |
The defeat of Black Sun ace Talonbane Cobra by Car'das smugglers turned the tide of the Battle of Tansarii Point Station. Survivors of the clash are respected throughout the sector. |
s
|
#
|
2
|
uInaldra
|
30
|
|
felr
|
m
|
Weapon Hardpoint |
While you defend or perform an attack, you may suffer 1 d damage to reroll any number of your dice.
|
s
|
#
|
1
|
Cartel Spacer
|
27
|
|
felr
|
m
|
Weapon Hardpoint |
MandalMotors' M3-A "Scyk" Interceptor is purchased in large quantities by the Hutt Cartel and the Car'das smugglers due to its low cost and customizability. |
s
|
#
|
1
|
uSunny Bounder
|
27
|
|
felr
|
m
|
Weapon Hardpoint |
While you defend or perform an attack, after you roll or reroll your dice, if you have the same result on each of your dice, you may add 1 matching result. |
s
|
#
|
0
|
uG4R-G0R V/M
|
28
|
|
aelr
|
m
|
Weapon Hardpoint |
After you defend, each other ship at range 0 suffers 1 c damage.
|
w
|
-
|
6
|
uPoe Dameron
|
61
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you perform an action, you may spend 1 g to perform a white action, treating it as red.
|
w
|
-
|
6
|
uPoe Dameron
|
55
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After a friendly ship at range 0-2 performs an action during its activation, you may spend 2 g. If you do, that ship may perform a white action, treating it as red.
|
w
|
-
|
5
|
uEllo Asty
|
53
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you reveal a red Tallon Roll [ : or ;] maneuver, if you have 2 or fewer stress tokens, treat that maneuver as white.
|
w
|
-
|
5
|
uNien Nunb
|
54
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you gain a stress token, if there is an enemy ship in your { at range 0-1, you may remove that stress token.
|
w
|
-
|
4
|
Black Squadron Ace
|
46
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
During the Cold War, Poe Dameron's Black Squadron conducted daring covert operations against the First Order in defiance of treaties ratified by the New Republic Senate. |
w
|
-
|
4
|
uC'ai Threnalli
|
46
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you fully execute a maneuver, if you moved through a friendly ship, you may perform an e action.
|
w
|
-
|
4
|
uKare Kun
|
47
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
While you boost, you may use the [1 4] or [1 6] template instead.
|
w
|
-
|
4
|
uTemmin Wexley
|
49
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you fully execute a speed 2-4 maneuver, you may perform a b action.
|
w
|
-
|
4
|
uTemmin Wexley
|
53
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
At the start of the Engagement Phase, each friendly T-70 X-wing at range 0-3 may gain 1 strain token to flip its equipped n upgrade. If it does, that ship gains 1 calculate token.
|
w
|
-
|
3
|
uJessika Pava
|
51
|
|
flb
|
XAmnt
|
Weapon Hardpoint |
While you defend or perform an attack, you may spend 1 g or 1 non-recurring g from your equipped A upgrade to reroll up to 1 of your dice for each other friendly ship at range 0-1.
|
w
|
-
|
3
|
uJoph Seastriker
|
46
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you lose 1 shield, gain 1 evade token. |
w
|
-
|
3
|
Red Squadron Expert
|
43
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
Although the bulk of the Resistance Starfighter Corps is made up of young volunteers from the New Republic, their ranks are bolstered by veterans of the Galactic Civil War determined to finish what they started decades ago. |
w
|
-
|
2
|
uLieutenant Bastian
|
47
|
|
flb
|
XAmnt
|
Weapon Hardpoint |
After a ship at range 1-2 is dealt a damage card, you may acquire a lock on that ship. |
w
|
-
|
2
|
uNimi Chireen
|
47
|
|
flb
|
XAmnt
|
Weapon Hardpoint |
While you perform an attack, if the defender's initiative is higher than yours, you may change 1 blank result to a f result.
|
w
|
-
|
1
|
Blue Squadron Rookie
|
41
|
|
flb
|
XAmnt
|
Weapon Hardpoint |
The Incom-FreiTek T-70 X-Wing was designed to improve upon the tactical flexibility of the venerable T-65. The starfighter's advanced droid socket is compatible with a wide array of astromechs, and its modular weapons pods allow ground crews to tailor its payload for specific missions. |
w
|
-
|
1
|
uJaycris Tubbs
|
45
|
|
flb
|
XAmnt
|
Weapon Hardpoint |
After you fully execute a blue maneuver, you may choose a friendly ship at range 0-1. If you do, that ship removes 1 stress token. |
J
|
@
|
4
|
u"Rampage"
|
38
|
|
filrR>a
|
ECCmmn
|
Rotating Cannons |
After you execute a speed 3-4 maneuver, you may choose a ship in your p at range 0-1. If you do, that ship gains 1 strain token, or 2 strain tokens if you are damaged.
|
J
|
@
|
3
|
uLyttan Dree
|
36
|
|
filrR>a
|
CCmmn
|
Rotating Cannons |
While a friendly ship at range 0-2 performs an attack, if you are in the defender's £ or ¢, the attacker may reroll 1 attack die.
|
J
|
@
|
3
|
Onyx Squadron Sentry
|
35
|
|
filrR>a
|
ECCmmn
|
Rotating Cannons |
The TIE/rb heavy, sometimes called the "brute," is designed for operational flexibility. Its heavy armor and capacity to house an integrated MGK-300 droid co-pilot make it an excellent patrol craft. |
J
|
@
|
1
|
Carida Academy Cadet
|
34
|
|
filrR>a
|
CCmmn
|
Rotating Cannons |
At Carida Academy, Imperial Navy cadets are taught to be ruthless and loyal, prioritizing victory over the lives of their comrades. |
U
|
+
|
4
|
uCaptain Cardinal
|
62
|
|
flioj
|
SXXCWWWm
|
Linked Battery |
While a friendly ship at range 1-2 with lower initiative than you defends or performs an attack, if you have at least 1 g, that ship may reroll 1 f result. After an enemy ship at range 0-3 is destroyed, lose 1 g.
|
U
|
+
|
4
|
uMajor Stridan
|
61
|
|
flioj
|
SXXCWWWm
|
Linked Battery |
While you coordinate or resolve the effect of one of your upgrades, you may treat friendly ships at range 2-3 as being at range 0 or range 1. |
U
|
+
|
3
|
uLieutenant Tavson
|
64
|
|
flioj
|
SXXCWWWm
|
Linked Battery |
After you suffer damage, you may spend 1 g to perform an action.
|
U
|
+
|
2
|
uLieutenant Dormitz
|
73
|
|
flioj
|
SXXCWWWm
|
Linked Battery |
Setup: After you are placed, friendly small ships can be placed anywhere in the play area at range 0-2 of you. |
U
|
+
|
2
|
Starkiller Base Pilot
|
58
|
|
flioj
|
SXXCWWWm
|
Linked Battery |
The Upsilon-class command shuttle serves as a base of operations for many of the First Order's senior officers and agents. Its powerful sensors and communications equipment allow them to orchestrate the spread of terror across the galaxy. |
U
|
+
|
1
|
uPetty Officer Thanisson
|
59
|
|
flioj
|
SXXCWWWm
|
Linked Battery |
During the Activation or Engagement Phase, after a ship in your { at range 0-2 gains 1 stress token, you may spend 1 g. If you do, that ship gains 1 tractor token.
|